New Build is Out
Hey,
A new build is out and ready to be downloaded.
The progress so far:
- added cards descriptions ( can be typos and errors)
- fixed a bug with jumping. It's consistent now and works as it should all the time. This means you can jump on much higher objects.
- enemies don't spawn right next to you
- added a bunch of new cards, plus the old ones were re-balanced
- the waves' pace has been changed. The actions starts to kick in much quicker.
- combos ( kill 5 enemies within 10 metres in 5 seconds, kill 5 enemies while the Hot Slice is active, 3 headshots in 3 or less seconds, 5 headshots in 5 or less seconds, kill 5 stunned enemies in 5 or less seconds, land a head shot when an enemy is in mid air( flying enemies don't count), kill the Witch within 3 metres, deal damage to an enemy with two different weapons)
- changed some of the sounds
- some bits of the settings are now working ( sound settings, gameplay settings , invert mouse)
- we've also done some optimisation, so the game should work a bit faster now.
- I've modelled another 12 weapons which I'll show later, when I get them all textured and animated.
- Lot's of small things that I can't even remember, lol)
The near future plans:
- Polish the demo a bit more to a state when it can be showcased on expos
- Finish the remaining weapons.
- Add several more types of enemies
- More levels for the Endless mode
- Begin to work on the second mode - Maze.
I'm gonna show the new weapons and tell more about the new mode in the next post)
Files
Get Mist Hunter
Mist Hunter
Status | Prototype |
Author | Satori4 |
Genre | Shooter |
Tags | 3D, Arcade, Difficult, Fast-Paced, FPS, mist-hunter, Roguelike |
More posts
- It's OutFeb 18, 2020
- Mist Hunter is getting released on 5 December 2019Nov 27, 2019
- Super, Mega, Huge UpdateAug 23, 2019
- Weapon Showcase : The Book of The AncientJun 18, 2019
- The Singing HatchetsJun 10, 2019
- Demo update #2Jun 02, 2019
- Progress Update #4Mar 03, 2019
- Demo updated (Steam's record 42 million points)Jan 29, 2019
- Progress Update #3Jan 15, 2019
- First showcase and FeedbackNov 17, 2018
Comments
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Love the new build! Few comments/possible bugs again.
- The perk that reduces your HP to give you points seems to be bugged in terms of value. My HP decreased from 125 (from stacks) to 15.
- Endless mode gets too easy instead of ramping up difficulty. The enemies almost seems to be reduced after wave 5 or so, I never saw the lighting enemies again and the amount of enemies still varied around 10-20.
- Levels are given too quickly, you easily out-gun your opponents around wave 8.
- Nothing else this time around. Very fun!
Thanks for the feedback.
- i'll check it out, it's most likely bugged)
- it's another bug, or better say my fuck up. The difficulty stops increasing after a certain wave and sometimes the wave generator can spawn even starting scenarios of enemies. It's an easy fix and I'll re-balance it again to make it a little more challenging. Probably will release a new build tomorrow.
- that's a good point! I'll try it slow it down. The idea was that if you die often it's good to level up quickly. Probably, I just need to ramp up the difficulty.
Thanks for playing! It really helps shaping the game)