Level Block Out
It's October the month when game developers share their levels when they are in the least polished state.
So, not to fall out of this tradition , I decided to share the process of how we make parts (tiles) of our future levels for the Maze mode.
Usually, I draw a bunch of 2D plans, I doodle them whenever and wherever I can. Sometimes it can be a napkin or just an envelope from junk mail. These simple plans save a ton of time when I get to the blocking itself.
In this video, I'm making the one in blue square.
This is just a basic layout that took me about an hour to make. However it's far from finished. Besides the most obvious visual part, it requires pathfinding nodes for AI, spawners for enemies, pick-ups, special events, triggers, doors and so on.
Get Mist Hunter
Mist Hunter
Status | Prototype |
Author | Satori4 |
Genre | Shooter |
Tags | 3D, Arcade, Difficult, Fast-Paced, FPS, mist-hunter, Roguelike |
More posts
- It's OutFeb 18, 2020
- Mist Hunter is getting released on 5 December 2019Nov 27, 2019
- Super, Mega, Huge UpdateAug 23, 2019
- Weapon Showcase : The Book of The AncientJun 18, 2019
- The Singing HatchetsJun 10, 2019
- Demo update #2Jun 02, 2019
- Progress Update #4Mar 03, 2019
- Demo updated (Steam's record 42 million points)Jan 29, 2019
- Progress Update #3Jan 15, 2019
- First showcase and FeedbackNov 17, 2018
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